Through Stranger Eyes to the first beta readers

Through Stranger Eyes is now at the hands of the first betas. I’m really curious what mistakes each will find and how they’ll deal with the questionnaire I sent them. I’m 100% sure that some of the mistakes will be the same ones I spotted in other people’s work in the past. It’s amazing how hard it is to identify simple things in our own work, but once we get someone else’s work, boom! The mistake is there, glaring and annoying. I should clarify here, that when I say mistake, I mean anything that draws the reader away from being immersed in the story. There are no mistakes in creative work.

It’s always strange when others read someone else’s work. As long as the book stays with the writer, it’s protected. Not only that, but the writer is also protected. It’s almost like the two form a symbiotic bond. They’re both barricaded in a safe zone the other creates. The moment someone else reads the material, both writer and book are exposed and vulnerable. And if the writer isn’t used to receiving criticism… It’s our baby, our creation, our vision.

I don’t know how established writers feel about this, if they’re worried of the quality of their work, even with the team of professionals and fans behind them to pick up on continuity issues, spelling mistakes, plot holes etc. I imagine they feel the same. Perhaps their lack of confidence is short-lived, since they have an established reader base and a brand name to back them up. If I ever reach that point in my career, I’ll let you know.

Discoverability is directly related to readers

New and seasoned writers alike read all the time about the importance of promotion and marketing. The necessity for discoverability. Of how to tap the readers’ shoulder and politely (hopefully) let them know of their presence.

Since I decided I wanted to publicise my work and earn money from my words, I’ve bookmarked and read tens of articles and advice on the process, what is needed, what should not be done, about the hurdles a writer has to overcome. And still, until recently, I couldn’t picture me actually doing it. I couldn’t put my mind around what it would be like. I expected it would happen at some point, regardless of the path I’d choose – self published or traditional. I wanted it to happen, to have people read my work, but when it came to picturing it, it eluded me.

Discoverability is directly related to readers. Vague concepts. Readers. Plural. Impossible to see their faces, impossible to reach them, yet, they’re there. I guess it’s one of those things that no matter how much you expose yourself to the theory behind it, you can never fully grasp it until you get your hands dirty with it.

It’s been a couple of weeks since I self-published my first short story on Amazon and let me be honest with you; since I did it, most of the time I feel like a Lilliputian creature, hopping up and down, waving my arms like a drowning man begging for help, squeaking in my barely audible tiny voice, for the readers’ attention. Tap on their shoulder? I can’t even reach their toes to get their attention. And you know what’s worse? The more I read and try to implement the theory to practice, the theory, the less sense it all
makes, and the less everything seems to work. For me, at least, since others are doing fine.

Then again, it could be the reason behind my seeming ineptitude in making marketing work for me, is because I expect things to happen instantly, even though I keep reminding myself that the publishing process is a marathon (if not a super marathon), not a sprint. I recently added myself to two author promotion communities; iAuthor and Allauthor. My flawed mindset told me I should witness results of some sort within the first couple of days. My rational side said, “nah. Not the way it’s going to happen.”

Guess which one won?

I’m not sure if it’s my educational background to blame. Hard sciences (Geology is part of them, or so I was told) deal with experiments, observations, and results (yes, even though geologists can’t exactly experiment – when was the last time you moved a continent to see how it collided with another? – we do come up with observable results). You do the math, you apply the theory, et voilà! You get the answer, the result, the number within the little square of an Excel sheet, or a blown up lab (hello, chemistry folks!). To a certain extent, even Management and Economics (my postgrad education) made it sound as though all I had to do was to apply the theory to practice, and the results would be measurable immediately. Especially in the case of Economics (cut down salaries and pensions, see how fast people starve – it made sense).

Perhaps part of the blame lies with how our demands are met nowadays; we sit behind our screens, click a button, clickety clack, and boom! We just bought a book, just downloaded a movie, just bridged the gap between
Europe and America and talked to our friends. Click, click, click. Results, results, results. All before our eyes before we blink them.

Somewhere at the back of my mind, the tiny squeaky voice, this small part of me that flails his arms to draw my attention, reminds me that it’s a marathon (a super, duper, freaking long marathon), not a sprint. But the voice is faint and the clicks happen one after the other. So fast.

7 point story system

Today’s post deals with another way to structure a story and it’s called 7 Point Story System. According to writer Dan Wells, who made a presentation of it a while back, this particular structure system can be applied to almost any story. He doesn’t take credit for it (nor do I), instead he said he found this structure from the Star Trek RPG (trekkie fans, rejoice!). Without any further ado, here it is:

Hook
Plot Turn 1
Pinch 1
Midpoint
Pinch 2
Plot Turn 2
Resolution

The interesting thing about the above structure is that it works backwards (you’ll see that when you watch the video). For this structure to work, it is essential to know how your story or character arc ends, in other words you need to have a Resolution first. I should stress here that the Resolution isn’t the end of your book but rather the tidying up of your arcs (character and story) and in the case of a novel it may well span more than one chapters.

Once you have that, you then move to the Hook of the story. Mr Wells says that what the Hook and the Resolution show in terms of the story or the character are usually directly opposite to one another. For this example he uses the first Harry Potter book and compares Harry’s initial state (Hook) with what Harry has become (Resolution).

Once these two points are established, the writer then identifies the Midpoint. In my mind, the Midpoint acts as a transition between the character of a story being reactive (from Hook up to Midpoint), then changing to active (from Midpoint to Resolution). When I first saw that, I thought the Midpoint and the inciting moment are related but once I started working with this system a bit, I realised I was wrong. The Midpoint doesn’t also need to be in the middle of the story. The Midpoint is that one thing that connects to your Resolution and gives meaning to the story. It is the one thing your protagonist finds out about something and propels him/her into doing something about it, using everything he/she has picked up along the way (from Hook to Midpoint).

Once that’s done, Plot Turn 1 needs to be addressed. This is a another transition, one that exists between the beginning to Midpoint. This is the part where you have to introduce the conflict. It’s also the part where something happens that changes things around your main character. In the two short stories I’m writing at the moment, this is where my protagonist realises how important a waitress is for him (for the first story) and for second one it’s where the main character gets debriefed by his superiors and thus telling us what has happened.

Following that, Plot Turn 2 needs your attention. This is the point where everything leads to the Resolution. If your story is about your character having to do something, then this is the point where he/she will decide to do it. It’s what launches things towards the Resolution. In Poe’s short story Tell-Tale Heart I recently read, this is the point where the main character still hears his victim’s heart beating. That will propel him to the Resolution. If your Resolution is tragic and negative for the protagonist (as is the case with one of my short stories), this is the point that enables that tragic ending.

You then have to deal with the two Pinches. Pinch 1 is something that forces the character or the situation into action. It’s what leads to the Midpoint. Sometimes a villain is introduced or a problem inflicts the character that will push him/her forward. In the first Harry Potter book, that something is the appearance of the troll and that there’s no one around to deal with it, so the kids have to gain enough confidence in their abilities to deal with it.

Pinch 2 is all about applying even more pressure to the character. Either the problem will look impossible to solve or a supporting character will die or the character will realise he/she is left completely alone. Whatever you make it to be, it has to up the stakes significantly in order for your Resolution to have the maximum impact on the reader. It doesn’t matter if your story is going to be a sad one or a happy one (I prefer the first), as long as the stakes have gone so high that the Resolution is satisfying.

Naturally, there’s a lot more to a story than just this outline, things like well-developed characters, good environment set up, using all the senses for the reader to be fully immersed in your story and of course subplots (if you apply the system to longer works).

I have only used it twice so far, both times for short stories, one of which I’m in the process of writing and appears very difficult even with this system. But I’ll make it work one way or another. For my longer works I prefer to work with the snowflake method BUT the 7 point system can help tremendously in identifying the key elements of a story and space them properly before using a more detailed structure system. I find it very handy and very helpful in arranging my thoughts in the right order and I like having a guideline when I write.

Next week I’ll either start giving writing prompts or, if I’m still stuck with my second short story, beg for your help. I’m really stuck 🙁

Dialogue

Dialogue has been one of the hardest things I have to tackle when I write. When I first started writing, I read somewhere that dialogue is the key to push a story forward. The article said (and that’s what has stayed with me since) that if the writer finds himself in a pickle as to how to proceed in a story, then have two characters talk about it and that should give a way out. Alas, having only days of writing experience back then, I failed to understand the deeper meaning of that. I followed it to the letter and earlier versions of my now-on-hold fantasy novel were plagued with dialogues that served nothing and were woody and lame.

Have I improved as a writer since? In many aspects, the answer is yes. Have I solved the problem with dialogue, improving the way I use it? I say this with the utmost sincerity; NO! It still gives me a very hard time BUT it’s not as bad as it was. Still, it’s my main problem when I write, so much so that sometimes I dread it.

The novel I’m about finish (2 1/2 scenes to go, yay!) takes place in a post-apocalyptic world. There are very few people left and those who have survived, are in hiding in as much dark places as possible (hence the title, The Darkening). Isolation (and its associated mental issues) are a key in the story. As a result, there’s very little dialogue involved, although there are times where that can’t be avoided, especially when the character is talking to the voices in his head. Later in the story, things change and when other characters appear, dialogue is unavoidable, along with my problems to write them convincingly.

So what does dialogue entail?

Virtually every book that is related to teaching us how to write fiction has at least one chapter devoted to dialogue and dialogue tags or non-dialogue tags (for the latter, I’m sure there’s a name but I’m afraid I don’t know it.) Dialogue tags are the little bits that follow (or sometimes precede) whatever a character says in the form of “he/she said.”
“Get off my property,” the old farmer said/ he said.
“Thanks,” she said.
Non-dialogue tags are somewhat longer sentences that are related to what a character says and they usually show to the reader something the character is doing while speaking or emphasize a character’s trait.
She put both hands on her hips and glared at him. “Well? What’s your excuse now?”
“Are you sure it’s safe?” He looked over her shoulder, biting his nail.
One of the main differences in these examples is that they tend to use different punctuation. Dialogue tags use a comma before the “he/she said” tag and “said” acts as a way of linking the two bits, whereas non-dialogue tags often use a full stop. Another difference is that in the case of non-dialogue tags, the sentence that follows or precedes whatever is in the quotation marks is a sentence of its own and is fully capable of standing on its own.

Both kinds are essential because they tell the reader who tells what and in what way.

My earlier writings were terrible because I thought that said was such a boring word, showing so little of each character’s emotional state, so I thought “let’s spice it up a bit, shall we?” So I used words like “replied,” “grated,” “reciprocated,” etc. The problem was (and still is) that English is not my native language. As a result language barrier would soon kick in, leaving me repeating the same words. So I’d run to my bookcase, get my dictionaries, go online to as many online thesauri as possible and find new words. But they were words I had never seen or used before. Which after a while made me think “If I don’t know that word, then there’s bound to be someone else out there who also hasn’t seen or heard this word as well.”

I think most of us have gone through a similar stage, when we started writing. It happens naturally, in our attempt to be original and to show that we have some potential with this whole thing. Instead of that, we end up making things worse for us. At least I did.

I don’t think dialogue needs anything more than “he/she said” at most cases. I hardly ever use anything other than that nowadays. I had read once an article that said there was no need to write “Fired? What do yo mean?” he/she grated. Instead of the word “grated” it was better to have the same character sitting at the edge of their chair, perhaps holding something on their lap or having them tapping their foot lightly, then having them stand up with such intensity, their chair would fall back, later banging the office door as they left the room. The dialogue mentioned above can be broken down to increase intensity and show the reader all the feelings and emotions within the word “grated.” Here’s an example:
Alan sat on the edge of his seat, his foot tapping slightly with a mind of its own. He had his eyes fixed on Mr. Boss, studying every move he made, while the man read through his file.
“Alan, I’m afraid we’re going to have to lay you off,” Mr Boss said and closed the file slowly. “You see, the company -”
“Fired?” Alan stood up so fast that he sent the chair flying back. “What do you mean? After all these years?”

It’s not the best description of a scene but you get the meaning, right? The first example tells us about the character’s emotions and reactions (grated is a rather descriptive word), whereas the second one (though a miserable attempt at it, I admit) SHOWS us all these things. And you can see both dialogue tags and non-dialogue tags in action.

I hope this helps a bit 🙂

Scene Elements

Ever since I started writing (granted, it’s not that long) I found it easier to break my work down into scenes and work my stories with that in mind. So, today’s topic is SCENES and their ELEMENTS.

1. First of all, any scene should have characters (the driving force behind any decently written story) that readers can identify with. In other words, each reader should be able to find at least one thing in the character’s behaviour that he or she can honestly say ‘that makes sense to me; I would act in the same way.’ If we miss that, then we feel detached from the story and sooner or later we are going to put the book down or at least claim that the story wasn’t nice.

2. A scene also needs to be exciting. How can this be achieved? By having conflict in the scene. Keep in mind that conflict doesn’t mean crisis. They are completely different. An interesting character is a conflicting one and it’s the character’s role (technically, it’s our role as writers/storytellers) to bring the character’s conflict into the scene. If the character is one who values life as sacred and is instead forced to make a choice that will result in the end of another life, then this is conflict. If a character is brought up as an honourable and never act behind the scenes, forcing that character to go against their personal code of conduct to preserve the greater good or the status quo, will result in tension, suspense and ultimately conflict. Which in turn means the scene is interesting.

3. A scene should be clear enough for the reader to know who’s to cheer for and who’s to mourn. It doesn’t matter if later in the story these roles will be switched. All that matters is that the scene will be clear in showing who’s who.

4. It goes without saying, that any scene uses strong sensory details; hearing, taste, sight, touch, smell. Use it all at the right time, in the right amount. The story I’m currently writing (The Darkening) takes place in a world where humans can only live in darkness. Sight is virtually non existent, so all the other senses have to make up for it.

5. There should only be enough back story that will drive the plot forward. This was something that used to plague me when I first started and I think to a certain extent, it’s something that everyone has to deal with as they begin. It’s a more prominent mistake with any of us writing high fantasy, or create new worlds for our stories. The rule ‘avoid infodump’ should always be in our minds with this one.

6. It’s vital to have some kind of foreshadowing going on, if not at every scene, certainly at those that are more vital in showing us things about the characters or the plot. Don’t overdo it though, cause then you end up infodumping and the reader may get bored.

7. Do I need to say anything about author intrusion? I think not. Points 5 and 6 are somewhat related to one another by the blunt intrusions we often as writers/storytellers make. So no author intrusions. Avoid things like ‘and as it’s known, crocodiles are vicious killers’ (sounds, terrible, doesn’t it?)

8. A scene becomes more interesting if we guide the reader through a familiar setting, by showing the things that are unusual. There’s hardly anything strange or unusual in a bedroom but what if the character was to enter such a room and see that the bed cover is creased and messed up at one side? Something happened there and we just showed it to the reader.

9. I had read somewhere that when describing a scene it’s best to show the important aspects of a scene first and then the less important ones. It makes sense but I think this may come down more to how each writer handles that. One thing for sure is that the way we handle this thing has to be consistent.

10. A scene should have turning points for a character in the dramatic action, as well as the character’s emotional development. Have a character that appears to be selfish, do the right thing, after the character has fought with himself inside.

If you know of any other elements for a scene that don’t fit in the above, please comment below.